>- January 2026->
We're reporting live from the first LRAW tournament of the year, at the Alehouse Anarchy Plebeian tournament at Counterpoint Brewery! We've got a bunch of events already on the schedule, so lets break down what's going on at this tournament, and everything that's happening at the start of 2026!
We've got 12 players and 6 Legions getting repped, in the first proving ground for the Plebe competitive scene! Stay tuned, because I'll be posting updates through the day with out leading competitors!
2026 Tournament schedule
Well, we're just into 2026 and we've got an exciting timeline of competitive events planned for the year! You can keep on top of anything at the LRAW Snapshot event calendar, but let's go over the upcoming events here.
Plebeian as had an exciting intro to the competitive scene, with the Alehouse Anarchy Plebeian Tournament happening right now at Counterpoint Brewing Company! We're already seeing some awesome lists popping up and it'll be exciting to see this brand new format continue to evolve!
Stay tuned in to the format for the next tournament on March 1st at Noon for the first Plebeian 1K Campaign tournament in Kingston! Following that, we've got another a week after on March 7th at Flint's Cards and Collectibles, and another on April 18th at C&C Gamebridge!
With only a single Renown, and no Exalteds, there'll be a whole new set of cards defining the Plebe Metagame and it'll be interesting to see how the format diverges from Constructed.
For anyone interested in keeping up with the format, the Plebeian page is up now on Snapshot featuring resources from our friends at Team Shock Wave!
For Constructed, the first official event of the year will be popping up in February with a Battle For Glory at Chimera Gaming on February 21st. With a metagame still heavily evolving I'm very curious to see what decks break through.
Following that in March we've got the first Siege Series of the year at Northern War Table on March 28th. I'm expecting that we'll have a better handle on the competitive scene by this point, so this is where we'll see if early stand outs have what it takes to stay afloat.
We've additionally got bunch more Battle For Glory and Siege Series planned for the year, in addition to the second Rally The Realms Tournament this fall! RTR is where we've seen decks and players really get tested so I'm incredibly excited to see how this compares to the last one!
On the Snapshot side of things, I'm planning out at least 2 War Of Attrition tournaments this year, one for Constructed, and one for Plebe. If you're out in one of our further communities, keep an eye out for these as a chance to compete online with players across Canada!
LRAW Snapshot Mini Deck Tech
We've got another Intro Deck Tech for the New Player Resources, with a deck recently souped up in Masquerade Of The Macabre!
Patrick Watt
Although it may seem like a straight forward deck of playing cards to reveal cards to gain effects, it is much more than just that. The deck also has cards and ways for setting yourself up to know what you're going to reveal so you can plan your next steps, or choose to let fate decide for you.
The deck is also not as straight forward of a game plan as most other decks, as it can pivot based on the interaction you opponent may have to go from removing their defenses to right into pushing damage or vice versa, to then also being able to set up your own defenses with cards like Exit The Alehouse and Alehouse Drink - Vodka.
Mulligan Tips:
The most needed card in your opening hand is Alehouse Drink - Wine and you ideally always want to start with one to get Helga, The Alehouse Brewmaster. If you have Helga then you don't need Wine.
The Grand Alehouse is a big need as it is your main counter engine and some cards require you to have it to be played such as fortunes with no having vodka that can get it starting with either is fine or if you don't have them but have wine or Helga she can also now get you the vodka for this.
Saphina's after mulligan will be very dependent on what's in your opening hand if going second. Strong picks are Exit The Alehouse and Alehouse Drink - Vodka. If you're going first, either of these or other drinks you may want.
Early Tips & Playlines
Alehouse Drink - Skoal is the main card advantage of the deck. While you mostly won’t play this card from hand for it’s on play effect, its reveal effect is where most of its value comes from by drawing a card every time it's revealed (or 2 if revealed by another drink). This is the card you will always want to see quick so you can start to reveal it to draw cards.
The Grand Alehouse is the main card that your deck functions around as 1 card can only be used if it’s on field (Alehouse Fortunes And Future) and another gains a bonus effect if you have it (Strategy Room Below The Alehouse). Along with this it's the main card that will generate Ale Counters by its own effect and that of other counter generating effects. The reason for this is if it’s destroyed you can search 1 Alehouse card from your deck for every 2 counters on it, including by your own effects.
Although the decks main removal is shuffling, it has 2 cards that can destroy your Grand Alehouse: Alehouse Hunting Party and Alehouse Molotov’s so once you build up some counters you can destroy your Grand Alehouse to search any of the cards you may need but be warned, the search is not up to and you must be able to get the number of card required or you won’t get any at all.
Late Tips & Playlines
The deck has a few different win cons with the most seen one being Ethelhime's herself with her Special Ability being able to boost her Physical Attack significantly based on your Ale Counters to swing for big damage.
You also have Alehouse Drink - Moonshine's reveal effect to conscript a warrior and give it a big Atk boost based on the Ale Counters you have.
Mead can also give Atk boost while placing Ale Counters if you have a face up Ethelhime's Alehouse Battleplan that give Atk based on Ale Counters aswell.