>-January 2025->
Approach Of Elder Legends: Providence
As we approach the release of the newest set, and start into spoiler season, I'll be breaking down the new releases in much the same way as with GCD. There will be 3 set spoiler review articles over the course of February, with each one focusing primarily on 3 Legions and their new additions and possibilities from the set. At the end of set release, I'm planning to once again do a community top 25, getting the top 5 cards in the set from 5 different players. This style of articles seems to be a great way to organise thoughts around the additions to different decks/archetypes, and offers the ability for players to share which cards they're most excited about in the set. Depending on how cards are released, if a certain legion/archetype recieves new pieces after their article is launched, those cards will either be updated in the previous article, or included in the next one.
With a tournament following the week after set release, I'll be working to help share exactly what's new to look for in the set, whether you're upgrading current lists, brewing something brand new, or just preparing to face off against new game pieces!
Tierlist Update #5
To better prepare for the newest upcoming set, there's been an update to the LRAW Snapshot Tierlist to better match the metagame as it stands coming out of the 2024 Rally The Realms Tournament. Not too much has changed, and as such, many of the details from the previous metagame have been left untouched. Decks that have changed however, have had their deck write-ups updated.
Monthly Mini Deck-Techs
As we head into the release of Elder Legends: Providence, what decks look potentially exciting with new potential additions?
Thomas Neilson
It's been a second since I've written a mini deck-tech, and I'm really excited to be able to talk about a list that I've been enjoying for a while, and which has extra potential with new additions from the upcoming set!
Dragon Midrange is an explosive and destructive list, similarly to Sh'Lara, but one with some interesting advantages and differences. I find the list to be a touch more consistent than Sh'Lara, being able to string together common playlines and targets to run.
Like many in EOR, Dragons is an archetype focused on the Eradication zone, with many different cards providing effects when eradicated. Your main 3 card advantage pieces play off of this, with Dragon Protector Empowerment and Dragon Reflection Destiny both giving you card draw when eradicated, and with Crystal Dragon Whelp being an easy way to both draw cards, and trigger your eradication effects.
The thing that in my mind sets Dragons apart with their eradication effects is in the ability to shuffle back cards from eradication with Dragon Reflection Destiny and Bind The Dragon Soul. These two pieces let you reuse and reset eradication effects to be able to continuously cycle between your deck and eradication zone.
Consistency is the name of the game for Dragons, and you've got many ways to setup playlines and board states. Millennium, The Rainbow Sprite, lets you eradicate your bigger Dragons from deck, while the on play of Dragon Reflection Destiny gives you access to your 1 Atk Dragons. Epox'Adon, The Sprite Bond Dragon gives you easy access to Bind The Dragon Soul, and both Epox'Adon and Millenium can be tutored off of either your Guardian's post-mulligan ability, or Pandesha's Gifted Sprite. The key thing here is that the deck has the ability to setup many of it's lines relatively consistently, and rewards pilots able to do so.
Another unique part of Dragons is how extensively it uses the Sequence system, and heavily rewards skilled players for knowing how it works. Many ways to eradicate dragons, such as Lamp Of The Dueling Dragon, eradicate cards on activation, allowing you to put a variety of abilities onto the top of the sequence.
The earliest spoiler from ELP is incredible exciting for this deck, as the first revealed False God! At a massive 9 Atk, Terrafirma, The Crater Quake Dragon is a fantastic target for the revival effect of Dragon Reflection Destiny, but especially for Dragon Tail Beatdown, letting you bring Terrafirma back from Eradication, while also dealing a great amount of burn damage to your opponent. It's too early to say if Dragons will be recieving any other support, or generic pieces in the set, but Terrafirma immediately fits in alongside Beatdown as a card I was already liking more and more in the deck.
Sylas - Team Shockwave
So, you want to play Onoskelis? You don’t know how or where to start? Well, it's a good thing you're reading this Snapshot! Onoskelis is a fairly oppressive control deck, that has been at or near the top of the tier list since I started playing. Her entire game plan, is to say your Warriors are mine, your Unifieds are getting negated, and anything else is getting destroyed. But how does she accomplish this game plan? Well there are three major parts to it. The Engine, The Control, and The Damage, lets break each of those down.
Lets start with the engine. You need two things to make this work, a discard outlet, and things to discard. Now, before you DM me saying “Sylas, you dummy, why would I want to discard cards?”, the answer is simple: discard effects. You have a few key cards, Sacrificial Throne Of The Hell-Plains, The Deeper We’ve Fallen, and Fallen Fervor to name a few. They all say "do something when I’m discarded". Sometimes it's draw a card, sometimes it's draw 2 cards and discard a card, sometimes its something else entirely. To start this discard train going, you need a card with an on play effect to discard. There's lots of these, but to name a few, Fallen Inferno, Bolster The Fallen Forces, and Advance Of The Fallen Armies. So now that we're drawing cards and having a good time, what do we do with it?
Next part is the Control, how to make games go for a while, and run your opponent out of resources. Onoskelis can make great use of some Stax tools, Some hard control, and some bounty tools. For Stax, Onoskelis doesn’t run many warriors with enter play abilities, so Majik Void Collapse is great to use. Majik Void Aurora is another good tool that protects back rows and stops searching. Twilight Magnolia also helps keep you healthy and prevents opponents from conscripting constantly.
Next up is the control, Fall Of The Fallen is a Fortified negate that also discards cards, and is an ACT that you can use every turn. Other than that, Rapture On Mount Bane is an amazing tool. Once it's there it's hard to get rid of, makes opponents pay life, and every single time you discard a card, you get to destroy something. Good luck keeping a board with that thing around! Finally, we have Empusa, The Fallen Demi-Goddess: she has swift, heals 10, and permanently steals 2 of your opponents warriors, what a bargain! Last up is some bounty, we’ve already covered a lot of it in the Stax section, but we got a few more pieces. Ecrutek, The Wandering Warlock is a swift warrior that saves many lives. Finally, Twilight Princess Hyacinth. Swift, large body, searches 2 cards, and recurs back to hand? Yes please.
So now that the game's drawn out, how do we kill people? It’s quite simple really, there’s 2 main ways. First up, is Majik Mask – Three Eyed Dark. Stick it on a warrior, the owner pays 12 life at each of their reinforce phases, and you can stack multiple for 24 damage a turn! Next up we have Fear The Fallen, it gives +4 to all Fallen warriors, and +8 to all demons that we originally an opponents. But wait, remember that fallen negate I mentioned earlier? That also happens to have a static that makes all demons Fallen, so your opponents cards that you stole all get +12.
So that’s the long and short of Onoskelis, but there’s still a lot of nuance that I can’t cover in this short blurb, so don’t read this and expect to become a pro Onoskelis player, it’s gonna take practice and time. But keep at it, and you’ll be crushing hopes and ruining dreams in no time!