Thomas Neilson
Mythical Beasts are one of the most, if not the most explosive legion, and Sh’Lara proves that handily with the ability to devastate boards, and ramp up resources. With Sh’Lara, your deck revolves around your Phoenix Hatchling Tokens. While they’re mostly harmless on their own, you’ve got the ability to transform them into a powerhouse whether sacrificing them for card effects like with Awakening The Mystic Fire, or buffing them up to knock your opponent out of the game! At the start of the game, you’re looking for a few key cards. Awakening The Mystic Fire is one of your most crucial cards, not only for generating resources, but many of your other cards rely on it to get to full power. Mystic Fire Offspring is one of these, and another powerful piece early, but one of your strongest tools is Flame Of Mystic Fire Origin. This tutor finds your important Mystic Fire cards, and if you’ve got an Awakening in play it only gets stronger!
Early Tips & Playlines
Jolkure, The Mystic Fire Alpha is a strong removal tool with it’s Perish ability. Comboing it with Niboosh, The Mystic Fire Jinn lets you create Phoenix Hatchling Tokens to sacrifice to Jolkure’s perish ability, while also letting you kill your Jolkure to find a Phoenix Flame card from your deck.
Mystic Fire Dragon Clash is key for getting back important Unified and Fortified cards from discard, while also getting a little bit more value out of your destruction effects. It’s especially important as a way to get back your Awakening The Mystic Fire and your Mystic Fire Arena as two of the most crucial cards in your deck.
Mystic Fire Arena is great for buffing up your Warriors and digging through your deck. The ability to discard cards is especially useful, being able to discard cards like Dominion Of Mystic Fire Cinders or Phoenix Flames Bombardment, which have powerful abilities which can be activated from your discard pile.
Late Tips & Playlines
Mystic Fire Offspring is great for tutoring out your Mystic Fire Warriors, and making some Phoenix Hatchling tokens to boot. When you’re trying to win the game with Mystic Fire Beast Power, you can use Offspring to tutor out Abraxis, The Mystic Fire Sphinx to destroy all Warriors on the board, including the Hatchlings, to easily charge up your Mystic Fire Beast Power.
Phoenix Flames Conflagration is a crucial card to turn your Phoenix Hatchlings into Mystic Fire Warriors. This lets you buff them up with Mystic Fire Arena or Mystic Fire Beast Power to finish an opponent.
Thomas Neilson
Dragon Midrange is an explosive and destructive list, similarly to Sh'Lara, but one with some interesting advantages and differences. I find the list to be a touch more consistent than Sh'Lara, being able to string together common playlines and targets to run.
Like many in EOR, Dragons is an archetype focused on the Eradication zone, with many different cards providing effects when eradicated. Your main 3 card advantage pieces play off of this, with Dragon Protector Empowerment and Dragon Reflection Destiny both giving you card draw when eradicated, and with Crystal Dragon Whelp being an easy way to both draw cards, and trigger your eradication effects.
The thing that in my mind sets Dragons apart with their eradication effects is in the ability to shuffle back cards from eradication with Dragon Reflection Destiny and Bind The Dragon Soul. These two pieces let you reuse and reset eradication effects to be able to continuously cycle between your deck and eradication zone.
Consistency is the name of the game for Dragons, and you've got many ways to setup playlines and board states. Millennium, The Rainbow Sprite, lets you eradicate your bigger Dragons from deck, while the on play of Dragon Reflection Destiny gives you access to your 1 Atk Dragons. Epox'Adon, The Sprite Bond Dragon gives you easy access to Bind The Dragon Soul, and both Epox'Adon and Millenium can be tutored off of either your Guardian's post-mulligan ability, or Pandesha's Gifted Sprite. The key thing here is that the deck has the ability to setup many of it's lines relatively consistently, and rewards pilots able to do so.
Another unique part of Dragons is how extensively it uses the Sequence system, and heavily rewards skilled players for knowing how it works. Many ways to eradicate dragons, such as Lamp Of The Dueling Dragon, eradicate cards on activation, allowing you to put a variety of abilities onto the top of the sequence.
The earliest spoiler from ELP is incredible exciting for this deck, as the first revealed False God! At a massive 9 Atk, Terrafirma, The Crater Quake Dragon is a fantastic target for the revival effect of Dragon Reflection Destiny, but especially for Dragon Tail Beatdown, letting you bring Terrafirma back from Eradication, while also dealing a great amount of burn damage to your opponent. It's too early to say if Dragons will be recieving any other support, or generic pieces in the set, but Terrafirma immediately fits in alongside Beatdown as a card I was already liking more and more in the deck.