Whilst many other decks in the metagame today focus on a single synergistic package of cards, Frost Tempo is a deck torn between two different archetypes: Blastforge, and Frozen.
The Blastforge archetype is an aggressive Warrior heavy list with a focus on recurring these Warriors, and dealing fast damage. In contrast, the Frozen archetype focuses on controlling tools, value pieces, and a variety of disruptive elements.
Despite the potential friction between these archetypes, the interactions between the two packages and the inherent synergies of the Dwarf Realm lead to an incredibly flexible and powerful list that splits the difference of these two archetypes.
The Frost Realm Veil is a perfect piece for a tempo list, being able to bounce any two cards in play. With this veil being able to bounce Fortified cards, you can easily push through your opponent's backline to find a turn 3 kill if the cards line up.
Otherwise, this can help to interrupt Warriors, or break up other tools to force your opponent to rebuild.
Notably, this veil can also bounce your own cards, useful for reusing Warriors, Windenmere Island, or even for replaying face-up Fortified cards.
Whilst not the intended Warlord for the Blastforge or Frozen archetypes, Quartzheart's abilities provide fantastic utility for Frost Tempo.
Quartzheart's Magical Attack lets you bounce any warrior in play, either removing a sticky blocker, or retrieving one of your own Dwarves for more value.
Quartzheart's Special ability is useful both when going on the offensive, and when controlling out the game. Looking at your top 5, stacking them, and drawing one gives this ability many of the strengths of Welcoming of Wintertide, but with additional value generation alongside Serenasada.
Mount Fingar is a needed piece for several of your cards, including Welcoming Of Wintertide and Tundra Of The Tempests. That alone would warrant it's inclusion over the other more specific Dwarf Synergies.
Mount Fingar is however a powerful utility piece to incorporate into combo-kills, bouncing any two cards and creating up to two wolves for some additional damage.
Ultimately Mount Fingar is best left as your last resort, to only be used when you absolutely need to make the push for game.
With a Tundra Of The Tempests online, you can use your Fingar a bit more liberally, but you still don't want to have it locked out when you need it.
Serenasada is always a strong pick for any Warlord not reliant on a specific Guardian, but is especially strong with Quartzheart. Serenasada's start of game can be fantastic for finding your key pieces like Keltor's Explosive Kit, Stoga-Frost, Blastforge Flame Keeper and Windenmere Island.
More importantly however, Serenasada's Consume ability is incredibly strong for Quartzheart in grindy matchups, where being able to dig through your top 5 every turn is great for generating additional card advantage, and setting up your Wisdom and Mill synergies.
Other Guardians are usable, and can be powerful post sideboard, but Serena's synergy and raw power makes her a fantastic inclusion in the deck.
The Blastforge package of cards provides some key tools for the Frost Tempo archetype, with one of the most important being Keltor's Explosive Kit. Explosive Kit allows you to tutor any Blastforge card, gluing the list together and allowing access to both early game setup tools, interactive pieces, and parts of your combo kill.
On the early game front, Stoga-Frost, Blastforge Flame Keeper is the best way to start out the game, with her Wisdom ability helping to dig through your deck to find needed pieces. Her Perish ability is additionally an incredibly strong one, tutoring out Kindle-Haust, Blastforge Fire-Sparker, from either deck or discard. With Gust, Shockwave, and both keywords again on Perish, Kindle-Haust is one of your best ways to both break up a board of warriors, and to bounce your own warriors back to hand for additional value.
As previously mentioned, one of the strongest aspects of Frost Tempo is it's near combo-kill potential. Blastforge Melt-Cannon is an armament providing 6 ATK to an equipped Blastforge Warrior, and in combination with bounce effects to return your Warriors and Melt-Cannons back to hand you can re-equip and keep attacking your opponent for a massive swing of damage to end a game when the opportunity presents itself. Diary Of A Blastforge Survivor is your other key component of this combo kill, allowing you to conscript additional Blastforge Warriors to keep putting Warriors in play to hold some cannons.
The Blastforge package also provides you with easy access to Storala, The Blastforge Apprentice, a retrive warrior that helps to enable your combo loops, and provides immense general value. Blastforge Melt-Hammer is another strong controlling armament, with an even stronger in discard ability.
The Frozen archetype provides you with your control pieces that help you to survive the early game, whilst also letting you access key combo-kill tools.
Welcoming Of Wintertide is a great way to recover DCM, take control of the board, and stack your upcoming draws. With various cards in your deck that can mill cards on activation, wisdom abilities, and cards that either care about being in discard or care about being milled, makes stacking your top 5 incredibly impactful. Altogether this makes Welcoming Of Wintertide a card with an incredibly high skill ceiling with sequencing your draw, wisdom, and mill effects to take best advantage of the top 5
Windenmere Island is one of the best value tools in the deck, and a useful card for enabling your combo kills. On activation you can revive any Dwarf Warrior, recurring Wisdom or Retrieve triggers for massive amounts of value. The ability to destroy one of your Warriors also helps to push more damage in through 3 damage wolves, and can trigger important Perish abilities when you need them. With the overabundance of bounce effects available to Dwarves, Windenmere Island can easily be replayed over and over to continue to revive warriors.
Frozen Adventurer, Freezalina is another great tool in the archetype. At a glance, Freezalina can feel incredibly unexciting, especially without other Frozen Adventures to get value out of her Perish ability, but with her Swift and Frostbite abilities she's one of your best midrange tools, and can be your only way out in a pinch. Whether you're staring down an attack from a buffed up Titan Warrior barreling in for Lethal, or trying to find the last few bits of damage to end the game, Freezalina's swift ability comes in handy surprisingly frequently.
Additionally, being a Dwarf Warrior with Frostbite, Freezalina soaks up the passive Bestow buffs from both Windenmere Island, and Frostfall Fortress, potentially making her a 5 ATK warrior that tramples over anything smaller than 10 ATK.
The other power of the Frost archetype comes in it's array of defensive Fortified cards. Tundra Of The Tempests is a great way to generate value over time, milling cards for retrieve and in-discard abilities, bouncing your own Warriors to your hand to replay them for value, or bouncing your opponent's Warriors to stop attacks or other abilities.
Beckon The Mistral Winds is another key back line piece, tutoring any number Frozen fortified cards straight to your back line. Additionally, Beckon has a flexible in-discard ability, locking your opponent out of using four card zones for a turn. Depending on the gamestate, this can lock your opponent out of playing into their Unified or Warrior zones to survive for a turn, or lock Fortified cards down to prevent your opponent from setting up their defenses.
Shattered On The Frozen Anvil is the strongest of these Frozen Fortified cards, letting you bounce a board of Warriors, drawing a card for each Warrior returned to hand. Against board-centric decks, this can easily draw 5 and disrupt an opponent's attempt at a kill, but there are many other avenues to leverage Shattered, such as bouncing your own board to replay Warriors whilst drawing 2-3 cards for the trouble at the same time.
Against decks that can steal your Warriors such as Onoskelis or Duxvox, you can bounce their board to grab your warriors back, although importantly you won't draw cards for your own Warriors in this situation, as it only tracks Warriors sent to one player's hand.
Some variants of Frost Tempo lean more heavily into the Frost Control style of play, running even more of the strong Dwarf control pieces. These styles of lists have put up comparable sucess, and really show how diverse and flexible Frost Tempo can be.
Your opening hand will heavily depend on matchup, and play/draw but there are a few key things to look for in your opener.
Stoga-Frost, The Blastforge Flame Keeper / Keltor's Explosive Kit
The most important thing to look for in your first 6 is either Stoga-Frost, The Blastforge Flame Keeper or Keltor's Explosive Kit to search for Stoga-Frost. With her Wisdom ability to start filtering through cards and her Perish ability tutoring for Kindle-Haust to start controlling the board and disrupting your opponent, Stoga-Frost is a fantastic Warrior, and the best card you can play to start off the game.
Having both Stoga-Frost and Keltor's is ideal, but if you have at least 1 of these cards in your opener, you likely won't need to take a full mulligan before your Serenasada mulligan.
Windenmere Island
Windenmere Island is a powerful tool whether you're controlling the game and generating card advantage, or comboing off for the kill. Whilst Keltor's can gain you access to any of the Blastforge cards, Windenmere can be more difficult to find and gaining access to it as soon as possible is always useful.
Welcoming Of Wintertide
Similar to Windenmere Island, Welcoming Of Wintertide cannot be easily tutored and is a great way to pad out your DCM, control the board, and stack your deck to setup mill effects and draws. Having a Welcoming can be key in many match ups for setting up future turns.
Past these powerful tools that you'll want to have early access to as frequently as possible, there are a plethora of options for the rest of your mulligan decisions when it comes to matchups, play/draw, and even certain hands. In a matchup that would normally place you as the aggressor (i.e. against Michael control), if your opening hand is full of value oriented backline pieces, it may be more advantageous to play a slow grindy game focused on outvaluing your opponent and fighting for card advantage to drown out your opponent's interaction for an easy combo-kill.
Control tools vs Combo tools
Being a tempo deck, one of the most important things to consider is whether you should lean more heavily into your control tools, or your combo tools in any given match ups, and Serenasada gives you the ability to shift your hand to better suit the playstyle you may need. Erring on the side of cautious and focusing on your more defensive tools can be safer and easier to fall back on, but depending on your opening hand you may be able to make a quick aggressive push.
Control tools
Shattered On The Frozen Anvil
Especially relevant against heavy Warrior based decks such as Angels
Beckon The Mistral Winds
Never Shake The Cold
Combo tools
Blastforge Melt-Cannon
Diary Of A Blastforge Survivor
Nisty's Warcleaver
Key when facing a potentially stacked up backline or pushing in a kill
Your interactive tools in Frost Tempo have some powerful effects which trigger as "cost", giving them some extra oomph.
For Shattered On The Frozen Anvil and Tundra Of The Tempests, milling cards occurs as cost, guaranteeing that you can get value from your discard pile, and break up unneeded cards stacked by Welcoming Of Wintertide or your Special Ability.
With Nisty's Warcleaver, the initial negate effect happens for "cost" and can't be negated. Your opponent is still able to negate the destruction ability, but notably you don't need to pay the Bloodbourne cost of the second ability or choose the target until it resolves.
The power of Frost Tempo truly comes in it's abilities to switch from a controlling gameplan to a lightning fast kill at the turn of a dime. This kill isn't a true "combo" with explicit pieces and lines, but rather a variety of synergy pieces from which you can find a kill.
One of your most important pieces for the combo is Blastforge Melt-Cannon. The +6 ATK buff lets your Warriors hit significantly harder, and with 3 Cannons, your Warriors can hit for upwards of 19 damage. With bounce cards and Cannons, only 4 hits can easily kill any Warlord.
Even more important than your Cannons however is Diary Of A Blastforge Survivor. This card is the true core to the combo, letting you flood the board with Warriors over the course of a turn. Diary lets you discard a Blastforge card to revive a Blastforge Warrior, and save a conscription of an additional Blastforge Warrior for the rest of the turn. This ability has some key uses, as well as some caveats.
The first ability has some key factors to take note of. For one, you can discard a Blastforge Warrior to the cost of the card, and then revive it immediately, effectively letting you conscript two warriors from your hand. Importantly however, you CANNOT activate Diary unless you already have a legal target to Revive in your discard pile. It can be important to keep track of your discard to ensure that you have a warrior available in discard for when you're trying to combo off.
The discard is mostly used to conscript a warrior from hand with extra steps, but can also discard a few cards with useful in-discard abilities, such as Explosive Kit, Melt-Hammer, or even a Melt-Cannon. Melt-Cannon's in-discard ability to destroy any card can be used for an array of incredibly useful functions, whether clearing the way of Fortified Cards, Warriors, or hate pieces, destroying a Kindle-Haust to activate his perish ability, or destroying a Windenmere Island to retrieve, or to play another from hand.
One other oddity of the card is that the Warrior is "conscripted" from discard, and not revived. This lets it get around certain cards that prevent revival like Forbidden Fjords.
Your Warriors also play a crucial part for the combo-kill apart from just holding onto Cannons, with each of the 3 Blastforge warriors having specific uses
Storala lets you retrieve Explosive-kits early in the turn to gain access to any missing combo pieces, or Diary for additional conscripts, or any other bounce or utility card to keep the combo going.
Stoga-Frost lets you churn through your deck to find any missing combo-pieces, or generate general value, and her Perish ability lets you bring out Kindle-Haust from discard
Kindle-Haust himself is a useful part of the combo due to his Gust and Shockwave abilities. Gust is one of your best ways to bounce back whichever warriors are carrying Cannons, whilst Shockwave can clear your board of Wolves or other warriors that have already attacked.
Past these crucial pieces there a huge number of cards which aid in finding a kill.
Keltor's Explosive Kit is obviously key for setting your combo up, but it's in-discard effect is great during your combo turn, being able to retrieve a Cannon or Diary from your discard whilst clearing the way of fortified cards or sacrificing your own Warriors for Perish abilities or board space
Escape From Explosion Mountain is an incredibly flexible piece, bouncing back any card, usually a Warrior or a Windenmere Island. If you have an Explosive Kit in Eradication as well, Escape lets you grab another copy from your library.
Ancient Frozen Frontier is another great bounce card, which enables what is the closest true combo in the deck. Although it can't bounce Unified or Fortified cards, bringing back two warriors to immediately re-conscript with Diary is incredibly strong. Additionally, this can help with dealing a bit of extra damage with Freezalina.
Windenmere Island is fantastic, being able to revive a Warrior from your discard on play, and destroying your warriors to make 3 ATK wolves. This can also be incredibly useful for pushing in damage when not going for a combo kill.
Sideboarding is an everchanging and situational art, and there is rarely a one-size fits all sideboard plan that can stand the test of time for more than a couple of weeks. For Frost Tempo your generic bounty hate pieces are always powerful in the situations where they usually are, although as always pay attention to how your hate pieces affect you. Concrete Catacombs can severely shut down a Black Magic opponent, but make sure to avoid kicking yourself in the back when you can't activate the in-discard abilities of several cards such as Keltor's Explosive Kit, or either of the Blastforge armaments.
One powerful sideboard option that I would recommend for Frost Tempo is a Viviana package, being able to immediately access Welcome To Alburdunn or Alburdunn's Mayoral Announcement. These can be key tools for surviving the early turns against aggressive strategies, or for facing other decks that threaten a turn three veil flip kill if you end up going second. If you aren't worried about your opponent being able to take you out before you have the chance to setup, it can be better to stick with Serenasada, as not having access to her early card selection and late game card advantage can be brutal, so try not to swap for Viviana if you don't need to.
Frost Tempo is an incredibly fun deck to pilot, with some flashy and explosive kills. The deck has plenty of decisions and options which can heavily reward skilled players, and there aren't any unsolvable matchups for the deck. As always, some matchups aren't ideal, such as against Onoskelis, but the deck does enjoy some great matchups, especially against any Angel deck.
As previously mentioned, the flexibility in the deck's gameplay also transfers to deckbuilding. Whilst my preferred list leans more heavily towards hitting my opponent in the face with Melt-Cannons as quickly as possible, more controlling lists have also performed well in tournament play. There are quite a few flex-slots in the deck, and a plethora of possible inclusions.
In addition, the deck can be great for improving your gameplay since it's flexibility relies heavily on your ability to evaluate your role in any given matchup at any given moment. Knowing when to play on the defensive, and when to make your push is a key skill to learn in any competitive TCG, and Quartzheart can be a fantastic teacher.