With Wintertide Wonders 2025 we're getting our first set reprints from Frontiers, including a variety of staples and key card errata! Thanks to Taylor and Future Lore Studios, I'm able to show off some of the cards being reprinted to help keep easy access to crucial synergy pieces!
The 22 reprints featured include card-cost fixes, mechanical fixes, as well as a few other reprints for card accessibility, especially to support some archetypes receiving support in the main set of Wintertide Wonders!
These cards have been adjusted to change what effects are linked to the activation cost of the card, and the resolution effect of the card.
Magi - Swordstorm
Hero Fortified
Destroy 1 Warrior, 1 Unified, and 1 Fortified card on an opponent's side of the field, and (Bestow) +1 Atk to all Hero Warriors on your side of the field that have at least 1 Armament (ARM) card equipped to them.
Eradicate this card face-up upon resolution.
Sildud's Call Of The Orcbane
Orc Unified
(Bloodbourne 4)
Search your deck for up to 3 "Orcbane" cards, (not named "Sildud's Call Of The Orcbane), and add them to your hand, and if you do, discard 2 cards from your hand.
You can only activate 1 "Sildud's Call Of The Orcbane" per turn.
We Bleed For This
Orc Unified
(Warlord Lock - Sharn)
(Guardian Lock - Visceria)
(Bloodbourne 20)
Target up to 3 Fortified cards on the field, then if you do, destroy the targeted cards, and Conscript up to 3 Orc Warriors from your hand to your side of the field.
This effect cannot be negated.
If this card is in your discard pile, you can pay (Bloodbourne 15) and eradicate it face-up, then if you do, (Bestow) +5 Atk to all Orc Warriors on your side of the field.
Acceleration Into The Chaos Divine
Angel Unified
(Bloodbourne 4)
Draw 2 cards, then eradicate 2 cards from your hand face-up.
If this card is eradicated, you can draw 2 cards, then eradicate 2 cards from your hand face-up.
You can only activate each effect of "Acceleration Into The Chaos Divine" once per turn.
Kabshiel's Favours For The Seraphim
Angel Unified - ACT
Once per turn: You can remove 2 Holy Counters from your side of the field, then if you do, draw 1 card.
Once per turn: You can remove 4 Holy Counters from your side of the field, then if you do, negate the activation of a Fortified card and destroy it.
You can only control 1 face-up "Kabshiel's Favours For The Seraphim."
Bolster The Fallen Forces
Demon Unified - ACT
When this card is first activated, you can draw 2 cards, and discard 1 card.
Static: All "Fallen" Demon Warriors on your side of the field cannot be destroyed by opposing player's Fortified cards.
Once per turn: You can discard 1 "Fallen" Demon card from your hand and (Bestow) +2 Atk to all Demon Warriors on your side of the field that were originally an opponent's Warrior.
You can only control 1 face-up "Bolster The Fallen Forces."
Fallen Fervor
Demon Unified
Look at the top card of your deck. You can choose to place that card on the top or bottom of your deck. Then, draw 1 card and discard 1 card.
If this card is discarded by the effect of a Demon card, you can draw 2 cards, and discard 1 card.
You can only activate each effect of "Fallen Fervor" once per turn.
Fear The Fallen
Demon Unified
(Bloodbourne 10)
(Bestow) +4 Atk to all "Fallen" Demon Warriors on your side of the field until the end of your turn.
(Bestow) +8 Atk to all Demon Warriors on your side of the field that were originally your opponent's Warriors until the end of the turn.
If this card is discarded by the effect of a Demon card, you can (Bestow) +2 Atk to all Demon Warriors on your side of the field.
Imprints Of The Grimm
Undead Unified - ACT
When this card is first activated, you can target 1 Undead Warrior in your discard pile, then if you do, Revive the targeted Warrior to your side of the field.
Once per turn: You can pay (Bloodbourne 2), then if you do, Revive 1 "Grimm" Undead Warrior with the attack of 3 or less from your discard pile to your side of the field.
You can only control 1 face-up "Imprints Of The Grimm."
Mystic Fire Arena
Mythical Beast Unified - ACT
When this card is first activated, you can draw 2 cards, and discard 2 cards.
Static: (Bestow) +1 Atk to all "Mystic Fire" Mythical Beast Warriors on your side of the field, for each "Phoenix Hatchling" on the field.
Static: At the end of each player's turn, destroy this card if you do not control at least 1 other face-up "Mystic Fire" Unified or Fortified card.
You can only control 1 face-up "Mystic-Fire Arena."
Ride The Rainbow Wind
Mythical Beast Unified
(Consume 10)
Search your deck for up to 3 "Sprite" Mythical Beast Warriors with the attack of 2 or less, and add the searched cards to your hand.
Then, you can Conscript 1 "Sprite" Mythical Beast Warrior from your hand to your side of the field.
You can only activate 1 "Ride The Rainbow Wind" per turn.
Ancient Frozen Frontier
Dwarf Unified
(Consume 10)
Target up to 2 Warriors on the field, then if you do, return the targeted Warriors to their respective owner's hand. Then, you can Conscript 1 Dwarf Warrior with (Frostbite) from your hand to your side of the field.
If this card is sent from your deck to the discard pile by the effect of a Dwarf card, you can add 1 Dwarf Unified card in your discard pile to your hand.
You can only activate each effect of "Ancient Frozen Frontier" once per turn.
Nisty's Warcleaver
Dwarf Unified
(Bloodbourne 6)
Negate the activation of a Fortified card and destroy it.
And if you do, you can pay (Bloodbourne 6) and target 1 other card on the field. Destroy the targeted card.
You can only activate 1 "Nisty's Warcleaver" per turn.
Welcoming Of Wintertide
Dwarf Unified
(Synergy Lock - Mount Fingar, The Frozen Peak)
Reveal the top 5 cards of your deck. Reduce the (DCM) of your Warlord by 3 for each Dwarf Unified and Fortified card revealed this way. All cards revealed this way are then placed on top of your deck in any order you choose.
Then, Manifest up to 3 "Frost Wolf" Dwarf Warrior Tokens (Atk: 1) with (Frostbite).
You can only activate "Welcoming Of Wintertide" once per turn.
These cards have received errata to portions of text not related to card cost, this includes Majik Mask - Sad Gold, whose effect was updated previously in the Card Errata section of the rulebook, and is now officially receiving a reprint with fixed text. Some of these changes include changes to card cost, but also feature more specific changes to the card
Declination Of The Chaos Divine
Angel Fortified
(Consume 5)
Negate the Conscription of a Warrior with the attack of 3 or more, and if you do, shuffle the Warrior back into the respective owner's deck.
Draw 1 card.
Fields Of Beauty
Mythical Beast Unified
Negate the activation of a Fortified card that targets a Mythical Beast Warrior you control and destroy it.
If this card is eradicated by the effect of a Mythical Beast card, you can add this card to your hand.
Hyperborean Hunt
Dwarf Unified
Consume 10)
Target up to 2 Warriors on the field, then if you do, the targeted Warriors gain (Blockade), and you can Manifest up to 2 "Frost Wolf" Dwarf Warrior Tokens (Atk: 1) with (Frostbite)
If this card is sent from your deck to the discard pile, by the effect of a Dwarf card, you can Manifest up to 2 "Frost Wolf" Dwarf Warrior Tokens (Atk: 1) with (Frostbite)
You can only activate each effect of "Hyperborean Hunt" once per turn.
Majik Mask - Sad Gold
Bounty Fortified - ARM
This card equips to a Warrior on the field. (Bestow) -4 Atk to the equipped Warrior.
If the equipped Warrior is sent to the discard pile by the effect of "Majik Mask - Sad Gold", the owner of the equipped Warrior must target another Warrior on the field, then if you do, equip "Majik Mask - Sad Gold" to the targeted Warrior.
These cards do not feature adjustments to their effects, but may have clearer card rulings, and will help keep important cards accessible!
Hood Protection Cloak
Hero Unified - ARM
(Guardian Lock - The Mystic Druid)
(Bloodbourne 8)
This card equips to a Hero Warrior you control. While "Hood Protection Cloak" is equipped to a Warrior, it gains the following effect:
During either player's turn, you can sacrifice "Hood Protection Cloak", then if you do, negate the activation of a Unified or Fortified card and destroy it.
You can only control 1 equipped "Hood Protection Cloak."
Honed Ivory Sabres
Orc Unified - ARM
(Bloodbourne 5) (Consume 5)
Send the top 5 cards of your deck to your discard pile, then if you do, equip this card to an Orc Warrior you control, and the equipped Warrior can attack twice each turn.
At the end of your turns, if there is a "Honed Tusk Sabres" equipped to an Orc Warrior you control, you must pay (Bloodbourne 5) and (Consume 5)
Open The Primordial Pits
Titan Unified
(Bloodbourne 10)
Choose a number between 1 and 10. Eradicate that many cards from the bottom of your deck face-up. Deal X-1 damage to target player's Warlord, where X is the total number of "Primordial" Titan Warriors eradicated by this effect.
If this card is eradicated by the effect of a "Primordial" Titan card, you can choose a number between 1 and 10. Eradicate that many cards from the bottom of your deck face-up. Deal X-1 damage to target player's Warlord, where X is the total number of "Primordial" Titan Warriors eradicated by this effect.
You can only activate each effect of "Open The Primordial Pits" once per turn.
Everflow Cascades
Mythical Beast Unified - ACT
When this card is first activated, you can search your deck for 1 "Water Sprite Of Everflow Cascades" and Conscript the searched Warrior to your side of the field.
Once per turn: You can revive 1 "Sprite" Mythical Beast Warrior to your side of the field adjacent to a "Dragon" Mythical Beast Warrior you control.
Once per turn: You can sacrifice 1 "Water Sprite Of Everflow Cascades" on your side of the field, to negate the activation of a Fortified card on the field and destroy it.
You can only control 1 face-up "Everflow Cascades".