We've brought back results from up North, with the Siege Series #14 tournament report! With 6 Legions and 7 Warlords in the top 8, we've got some exciting decks to go over.
Top 8 Archetype Overview
I've talked about this exact list in the War Of Attrition #3 tournament report, so you can catch the longer breakdown here!
The fast version is that the deck continues to be performing well, and is likely to be an archetype worth both exploring, and preparing for. The standard Fallen package gives the deck a lot of proactive power, and the force draw damage tools give the deck a lot more speed than Onoskelis normally enjoys.
Notably there are a number of ways to interact with the deck, especially with the variety of hand trap Warriors, including Ariyus, Eon, and Sunrise, and most lists should be able to bring in enough relevant pieces to hate out the archetype as needed.
Rosaline is finally starting to put some results on the board, as an aggro strategy with a particuarly impressive amount of value and control power.
The Blood Token Warriors are particularly powerful against most Warrior centric lists, especially other aggro decks. Looking at the top 8 here, with 2 aggro decks and 4 Warrior centric Midrange lists it's not surprising to see Vampires find a lot of success here.
In my personal match against the deck, even as a strategy relatively unaffected by the Blood Tokens, the deck has a ton of kill power and particularly difficult to deal with Warriors, both with incredibly high attack, and defensive tools like Fierce and Crimson Coven.
While the strategies tools aren't quite as strong against pure control strategies, there's a lot of power to be had against some of the other top decks in the meta.
We've got a funky one here with Wes' Mortis list, splashing in for Haunted tools as a way to lock out opponents. Haunted Labyrinth has long been a strong piece for Mortis, being able to both extend mill lines, and to threaten to lock out opposing attacks.
This deck leans into that particularly with the Haunted Warriors available to mill opposing players out, turning off attacks with Haunted Labyrinth. While this strategy may falter against strategies able to effectively utilize their discard piles like Orcs or other Undead decks, it can tax decks like Castiel, Titans, and Dragons, which are particularly keen on having their cards in deck or eradication and not the discard pile.
Apart from the splash, the core of the deck remains fairly stock with the strong Grimm engine pieces and finishers.
We've got an exciting entry for fourth place, with a Sharn list making strong use of both the Wartorn synergy package, and the Blood Majik value pieces.
The standard Wartorn core provides the fuel and engine for the archetype, allowing it to churn through cards like Sharn usually can, but the more flexible archetype pieces have been trimmed to make room for a variety of Blood Majik pieces, giving the deck some additional attrition power.
We've seen more traditional Sharn lists lean in this direction, with the power of Blood Majik Chalice and Blood Majik Totem giving the deck a lot more room with it's DCM than it normally enjoys. It's neat to see a list explore further into the sub-package.
There are a variety of other interesting cards popping up here too, including some of the TarDaxian armaments from Wintertide Wonders, Venu-Bridix, The Fractured Captain, and Orcbane Ironmaiden.
Ironmaiden in particularly is a neat tech piece that I'd be curious to see more exploration with. Cards like Titan War - Unstoppable Meltdown and Sunrise, Consumed By Courage have shown the power of cards able to near-permanently remove Warriors, and Ironmaiden could be an underrated option for doing so in orcs.
My personal list for the tournament, Masks has been an interesting deck to tinker around with, and I'm very happy with how it feels. The list is a bit vulnerable to aggressive strategies, and the multiple copies of Ecrutek with ways to revive it are certainly a concession to that fact.
Against slower opponents, or decks that are particuarly resource reliant however, Masks can be incredibly punishing with the ability to survive for an annoyingly long time, while draining away your opponents resources.
It's also sweet to have a strong Bounty deck that can make use of powerful cards like Majik Void Aurora and Festival Closing Ceremonies. Both can shut opponents out completely, but can be harder to make work in non-bounty strategies.
Fandorians continue to be a rock solid option into the metagame, putting up two results in the top 8 here.
If you haven't played or played against the deck, you most likely will in any competitive tournament as the deck boasts one of the widest ranges of strengths. The list has a huge amount of card generation, interaction, as well as the ability to create incredibly threatening boards quickly.
Ethereals continues to make top 8 results, although it has still struggled to push for a higher placement.
As it stands however, the deck is certainly still being experimented with, and having seen what a wide range of versions of the archetype can do, I'm very optimistic for it's potential in the future once a more refined version of the deck is landed on.
I do think the archetype is at it's most promising as a home for Majik Void Collapse, as arguably the strongest card in the game that's fallen out of favor. Whether it's in Ethereal's or elsewhere, I'm confident that a deck making strong use of Collapse is destined to find a lot of success into the current metagame.