A new set of campaign promo cards have been released, and both look to storm into the meta game in very different ways. Shackle The Summoner fills a missing slot as an incredibly important hate card, whilst Amaryllis, The Twilight Maiden is a fascinating new Bounty Guardian with a flexible and powerful set of abilities, and a unique approach to AP.
Do keep in mind, both of these cards are fully legal for campaign night or legions league play, but will NOT be legal to play in the upcoming Nerdz Cafe Siege Series on November 25.
Fortified
(Bloodbourne 8)
This card must be activated during an opponent's Reinforce Phase
For the remainder of the turn, no players can Manifest Warrior Tokens
If this card is in your discard pile, except the turn it was sent there, you can eradicate this card face-up and target a player that controls Warrior Tokens, then if you do, for the remainder of the turn, the targeted player cannot attack with any Warrior Tokens
Sh'lara Mystic Fire Midrange and Sharn Boars Aggro are two of the three best decks in the meta right now, and have historically been two of the only decks in the game without a direct sideboard hate card. Shackle The Summoner however, solves this problem by hating on token strategies, which can easily stifle Sh'lara and Sharn's attempts to swing with a buffed board of tokens.
Shackle has two abilities. one on board, and another in discard. The first effect is a reinforce effect, locking your opponent out of creating tokens for a turn, whilst the discard effect lets you eradicate Shackle to prevent tokens from attacking.
These effects combined let you weather through 2 turns of token threats, whether in the form of Boars buffed up by Temple Of Duskzog, or Phoenix Hatchlings buffed by Mystic Fire Arena or Mystic Fire Beast Power. The fact this provides protection for two turns makes this a far more powerful hate piece than a generic fog effect, and as mentioned before this is arguably the first hate card for these two top tier decks.
Although it is not legal to play in the upcoming Nerdz Cafe Siege Series, Shackle The Summoner is sure to be an important sideboard card for most decks looking to compete against the top tier decks in future competitive tournaments.
Guardian
AP 50
At the start of the game, after mulligans, you can reveal the top card of your deck, if the revealed card is a "Twilight" Bounty Realm card, add the revealed card to your hand, if it is any other card, send the revealed card to th ediscard pile. If you are the second turn player, this Guardian starts with 20 more Alchemy Points
(Consume 20)
If your Warlord uses their Special Ability (SA), for the first time this turn, you can search your deck for up to 2 "Twilight" Bounty Realm cards, and add the searched cards to your hand.
Amaryllis is a 50 AP Guardian, although her unique start of game ability gives her an additional 20 AP if you're going second. This secondary bonus is notably weaker than Galterius's ability, as the 20 AP is generically less powerful than the additional cards. In this way her secondary bonus is more of a boon to deck already running her, rather than a versatile sideboard option like Galterius.
Her starting ability also reveals the top card of your library, and if it's a Twilight card you get to add it to hand. The real power comes in with her consume ability which lets you search your library for 2 Twilight cards. The current selection of Twilight cards is somewhat limited, but there are interesting and powerful available options that are worth consideration if you can build around Amaryllis. Whilst The Twilight Gardens is the most universally powerful option from the Twilight Collection, Daisy, Lily, Lotus, and Rose are all unique and powerful cards that can be elevated by having consistent access to them. Despite how powerful it can be, The Twiligh Gardens alone doesn't warrant Amaryllis, but decks able to effectively utilise the rest of the Twilight Collection may benefit from running Amaryllis
Twilight Lotus is likely the most gimmicky option of the 4, but having consistent access to the card makes it an appealing way to waive an expensive bloodborne and/or consume cost. Still, there aren't really any cards currently in the game that are expensive and powerful enough to warrant Lotus's inclusion, but it's a notable synergy to keep in mind for the future.
Twilight Lily is a much more interesting and applicable effect, letting you lock a single warrior onto the board for a turn, preventing it from being attacked or removed. Additionally, it replaces itself for free. There are a few other cards that similarly prevent a warrior from being removed, but Lily is a generic and comprehensive version of the effect that can be a powerful fog and protection piece for a warrior.
Twilight Daisy is a universal board wipe that shuffles warriors into deck, which is a unique effect for getting around a wide variety of protection and perish effects. Whilst maybe not a card to build around, Daisy is a powerful board wipe for any deck trying to run Amaryllis as a Guardian.
Twilight Rose is the last piece of the Twilight Collection, and possibly the most useful one. Rose lets you revive a warrior from each players discard AND eradication piles, paying bloodbourne 3 for each warrior revived. Potentially reviving 4 warriors, this card has an incredible amount of value, as you can generally customize what two warriors you'll be reviving, and you'll likely be able to find some generic benefit from your opponents warriors as well in the form of card advantage or removal, just be careful about the perish effects of the stolen warriors.
Ultimately I'm not certain if there is currently a deck for Amaryllis, although there are certainly lists already running Twilight Rose that could potentially benefit, but as soon as more Twilight cards are released, Amaryllis will certainly become a much more distinct and important guardian. For the time being, she competes with Serenasada, The Secret Soothsayer, Viviana, The Festival Royalty, and to a lesser extent, Galterius, The Wayfaring Knight. Serena has a much more powerful start of game ability, is much more widely applicable, and has a guaranteed 80 DCM.