So far, Guardians' Creed has been full of support for some underperforming archetypes from EOR and earlier. But how are some of these Warlords looking coming out of GCD and what ones look best positioned to shuffle up the metagame?
Steadfast Courage is a new and exciting Bounty build-around for any archetype looking to make use of some effect damage synergies! The new Majik Void Portal Serpent also seems like a great fit for any deck making use of this synergy, alongside Fearless Archer, Dazzling Sunrise, and Snapshot/Retaliate Warriors from any legion!
GarTork, Consumed By Blood and Duxvox Orcbane Weapon, Zavic may be great ways to make use of this synergy in Duxvox Orc-Burn.
With their plethora of bounce effects, Dwarves may be able to make great use of the Swift/Snapshot combo on both Dazzling Sunrise, and Grue, The Blastforge Hunter Owl.
In a Castiel deck, Lost Messiah Soul Archer, Esme, looks like another great way to make use of Steadfast Courage getting a damage bump on both entry and exit, for a potential 10 damage!
The most dangerous place for Steadfast Courage might not even be with Snapshot, but in Mal'ady coupled with a healthy helping of (Decay) triggers.
Personally I'm incredibly excited to try this card and synergy package out, and the hardest part is going to be deciding what Warlord to try it out with first!
Both the Majik Void and Twilight have gotten new pieces, and they both offer some fascinating new bounty tools.
For The Majik Void side, Majik Void Mage is a great card draw/recovery Warrior with a Wisdom on entry, Recycle on exit, and Replenish to pad your AP.
Majik Void Staff is a fun punisher piece for draw heavy decks, which might be even stronger in a deck which forces your opponent to draw cards.
As was already mentioned, Majik Void Portal Serpent is a nice additional Snapshot Warrior, but also boasts Tremor to take down some of the False Gods in the set!
On the Twilight side, the new pieces offer some more ways to win the game in a deck packed with Twilight pieces, letting it break out of it's normal Stax playstyle.
Twilight Katana can offer plenty of Atk in a deck filled with Twilight cards to power it out, and offers a neat way to recover some DCM.
Twilight Samurai, Orchid, and Twilight Moon Monk, Bergamont are great Warriors to hold a Katana, with Orchid especially boasting an impressive Keyword stack of (Condemn), (Retaliate), and (Encore).
The (Fierce) keyword on Bergamont is great for Katana, but the (Generosity) is an appealing way to cross the two archetypes, and make Majik Void Staff a bit more deadly.
Orcs have gotten an interesting pair of cards, with Headhunting In The Wasteland and Orcbane Wildness as two strong interactive pieces locked to the original Orc Synergy: Wartorn Wasteland. While Outer Rim, Trial-Grounds Of Blood has been the historic strongest Orc Synergy, letting you play the powerful Temple Of Duskzog, Outer Rim Exclusion Zone and Desolation Outpost Of The Outer Rim. While this strong package of cards (With 2/3 on the SRL list to boot) continues to be an incredibly strong supporting package for Boars, Orcbane Wildness and Headhunting In The Wasteland are fascinating options for alternative builds of Orcs.
For builds focusing in on Orcbane pieces, or relying on more burn-focused pieces such as Sildud's Blood Majik Blight, Wartorn Wasteland may prove the better synergy to gain access to powerful interactive pieces. Orcbane Wildness specifically is a powerful sidegrade to Dismantle, which can be tutored off of Sildud's Call Of The Orcbane, and retrieved by Lambug, Gatherer Of The Orcbane or Gnabandok, Blood Majik Envoy.
For a build going all in on Orcbane pieces, Headhunting In The Wasteland is an exciting piece, especially as you can use it's on-play and in-discard ability on the same turn to blow up cards, and bring back Orcbane Warriors.
Speaking of Burn, Altar Of Blood Magic Sacrifice is an exciting piece to use alongside the other Blood Majik Orc cards, with the ability to activate your Blood Majik Fortified cards from hand, and sacrifice them for some impressive revive value. While the Blood Majik package will still need more tools to stand on it's own, this is an exciting new tool for the archetype to try out to support the burn power of cards like Sildud's Blood Majik Blight.
The Mythical Beasts have received more tools for a slowly growing archetype, with 2 exciting pieces for the Jinn archetype, building into the board-shifting power of the archetype.
Allure Of The Jinn is a powerful win-condition for the burgeoning archetype, letting you play an attrition gameplan in controlling player's DCM. I'm curious to see if this card may find success in non-Jinn Mythical Beast decks as a bounce effect to help get around difficult board lock Warriors like Helios & Luna, Chaos Divine Lovers, and Prysm, Soul Collector Of The Grimm.
Floating Spires Of Sa'Hada is additionally interesting as mobile backline lock-piece to shut down your opponent's powerful pieces, while drawing plenty of cards. This will play interestingly with Shimul, Jinn Of Secret Sands and the new Oban, Jinn Of Wanderlust Winds being able to Alter your opponents board to line up their most powerful cards and lock them out.
With the existing support pieces of Awakening Of The Jinn and Mesu, Jinn Of The Mysterious Mists, it'll be interesting to see if the Jinn package can pick up some power in ELP as a worthwhile build-around.
The flashy first (False God) featured from ELP, Terrafirma, The Crater Quake Dragon is a great new Warrior for Dragons, with some fantastic synergy with Dragon Tail Beatdown from Guardian's Creed. Between Beatdown, Dragon Reflection Destiny, and Millennium, The Rainbow Sprite, Dragons have plenty of good support for big Warriors, and at 9 ATK, Terrafirma is as big as they get!
As a deck that's had solid potential for a while, Terrafirma is a nice addition to push the midrange power of Dragons, and it'll be interesting to see if it's enough to push it's spot in the meta.
So far, Angels have received some fantastic new generic pieces with Bastion Of Holy Light and Mastema The Divine Prosecutor. Bastion Of Holy Light has three different interesting abilities, letting you protect crucial Unified and Fortified Cards, bring back Warriors from discard, and threatening lethal potential by letting one of your Angel Warriors attack directly.
Mastema, The Divine Prosecutor is an exciting new board control tool and win-condition, as a 7 Atk Warrior, with a powered up version of Condemn. I'm most excited to try this with Angelic Blitz Strike as a way to tutor Mastema out, and deal with problematic Warriors.
Bastion offers some unique options with placement, especially with what Unified ACT you place it behind. To make the most use out of the first Once per turn, you can protect powerful, but otherwise vulnerable, ACTS like Kabshiel's Favours For The Seraphim. Alternatively, you can place it behind a card like Empyrean Empire Of The Lost Messiah or Ascension To The Seraphim to have access to plenty of holy counters for the second Once Per Turn. Either way, this is an exciting and solid consideration for any angel list to try out.
Seraphim Rectitude is a new Dismantle for Michael, with some extra upsides in coming back from discard by pitching 2 other cards from your hand. With cards like Seraphim Shatter Star that get better in the discard pile, or Sacred Seraphim Blade that you can easily get back, this might prove to be a relevant little upgrade to Seraphim Control.