1: Michael | Seraphim Midrange | Jacob Feldt
2: Alero | Fandorian/Magi Midrange | Jasper Kasunic
3: Sharn| Orcbane AGgro | Patrick Watt
4: Michael | Seraphim Control | Thomas Neilson
5: Sh'Lara | Majik Mask Combo| Lukas Richardson
6: Gaia| Unstoppable Control | Sylas Belmont
Top Decks Overview
A deck that's been a regular in the top 4 bracket, Michael has finally cracked not only into top 2, but found a first place finish, alongside a second list landing 4th place. While a 1st place finish for the deck is finally exciting, it's not too surprising to see as the deck has been incredibly powerful for a while. With it's incredibly strong control options and some of the best permission/negate cards in the game, the Seraphim archetype has been consistently solid, with a very solid core.
The main core of the deck is consistent between the two decks in top 4. The Warrior package of Bartholomew, Cerebral, Helios & Luna, and Qaphsiel works incredibly well with the large number of revival effects that Michael can run between Essence Of Ancient Purity, Bastion Of Divine Light, and Gone But Never Forgotten. Mastema, The Divine Prosecutor is an incredibly deadly threat to add as the 5th member of this "core", with Archon, Eon, Rochciel, and both Zadkiel's being other powerful considerations. My spicy consideration in the list was Simon, Judge Of The Seraphim, whose Gust Keyword made for a solid utility piece, especially in combination with Zadkiel, Consumed By Honour and Chaos Divine Reconnaissance.
The list also has some interesting ability to flex in it's game-speed, between more Midrange and Controlling variations. Jacob's 1st place finishing list leans more into the Midrangey end of this spectrum, with tools like Citrine Amulet and Angelic Blitz Strike, while I tried to focus more on the control options and value generation end. I think both options are continuously solid, and there's still a lot of room for the "strongest version" to evolve, but overall Michael continues to be incredibly powerful.
An interesting middle ground between the two main versions of Hero Midrange, this list leans into the archetypal power of Fandorian Midrange, while dipping into a smaller Magi sub-package, compared to the more "Hero Soup" versions of Heroes. The Soup build we've seen recently has been taking the best hits from the various archetypal tools available in the Hero Realm, and this list takes that idea in a much leaner configuration, with a central Fandorian core alongside a smattering of Magi control tools and some of the Wall pieces for defensive power.
While this list plays much more akin to a Fandorian build, the Magi and Wall package pieces offer quite a bit of long-term attrition. This plays off a similar idea to the soup build, but much less all-in on the good stuff style, and more midrange in configuration.
From my experience playing against this deck, it has incredibly powerful long-term attrition gameplay, as well as the ability to still push strong and early midrange pressure. Regardless of what version may be the best, Alero Midrange piles of any variation continue to be a strong contender with possibly the most variable deckbuilding options of any high-tier archetype now.
The last of the three Warlords to make top 4, Sharn is our third OG powerhouse, and a Warlord who continues to have 2 exciting and diverse builds. In this tournament, the Sharn list was running the Wartorn Wasteland Orcbane build, with this version specifically showing off an interesting strength of the specific half of the Warlord.
In reference to my analysis this month of Aggro Deck composition, Wartorn Wasteland Orcbane doesn't run a single card that I'd classify as a "kill-card", rather having many different cards in the archetype both fulfilling a role in being an interactive tool or an engine piece, while also having the ability to push in damage. For example, We Bleed For This is an incredibly strong removal tool, which also has the ability to buff your board up by +5 with it's in-discard ability. Essence Of Ancient Rancour is a powerful engine piece to Revive your Warriors and to either remove opposing pieces, or to enable more destruction/retrieve synergies, which also has the ability to buff your board up by +3.
This leads to an interesting strength of the deck where there are no cards in the deck that only serve the function of finding kills, but rather the deck is chock-full of both engine pieces and interaction, that make it a list able to generate an impressive amount of power with less required pieces, and less vulnerability in having specific hate-pieces to shut the deck out, or specific targets to shut down the deck's kill potential.
While the Boars version of Sharn is still quite powerful, the redundancy of the Orcbane build is an incredibly interesting consideration in deck choice.
We've got 2 neat brews making use of Sh'Lara, with Lukas running it back with the Majik Mask Combo build utilizing the Mythical Beast Left Side, albeit without the previously powerful combo with Kessler, The Void Walker Warlock. Kalvin's build brings back the idea of previous Sh'Lara Zoo builds, this time leaning even more heavily into the Jinn tools with Allure Of The Jinn.
Rounding out the top 8 for this tournament we've got Gaia and Ethelhime, continuing to find solid placements in top 8. Both decks maintain their strong potential in the metagame, despite not finding a top 4 finish, and they remain as notable lists to be prepared for in tournament play.