Hosted by Booster House at the Kingston 560 Legion, 11 players brought 8 different Legions and 9 different Warlords to compete for prizing, with Adramelech taking the first place spot.
Top 8 Placements
ARchetype Overview
9 Warlords across 11 players has led to an incredibly diverse competitive scene, which seems to be indicative of the player base in Kingston. Amongst the decks that did show up, we can see some trends in the tournament and notable decklists.
Despite receiving four different SRL changes, Demons have once again made their mark with Adramelech making first place, and Onoskelis making second, with another Onoskelis list just barely missing the top 4.
It's not a surprise that Onoskelis is continuing to perform very highly, but we'll have to wait to see how much Onoskelis was hurt by the SRL list. The list still has a high degree of consistency, but the hit to her tutor and control package should certainly give her less frequent explosive starts.
Whilst Adramelech lost some recovery, the list still has a ton of kill power, especially for skilled players who can find the best opportunity to make the final push. Despite this, Adramelech will consistently be plagued by the sheer number of strong hate pieces that can fight against the deck.
One of the keys to playing against Adramelech is to figure out what hate cards fit best in your deck and game plan, and what angle you need to take to stop the Black Magic in it's tracks.
It's ultimately still too early to determine how impactful the SRL list update was, but we should be able to see hints soon in how Onoskelis performs in future local and tournament events..
Notably, a few other midrange and control lists made top placements as well. Alero had a strong performance with the plethora of tech pieces and value engines available to Fandorian Midrange. Although the list hasn't had the most frequent placements, it's a great midrange list with plenty of tools. Cards like Thornhaven's Fandorian Falls and Dark Wood Hood Hideout let Alero hate out all sorts of keywords and abilities that decks can rely on for engines or utility.
These hate pieces are backed up additionally by one of the strongest negate packages in the game. Anti-Magic Resistance Force has long been the bane of many players, while Hood Protection Cloak is one of the few Unified cards that can negate other Unified cards, albeit reliant on the survival of a warrior.
Alero's tech pieces, card selection, and imposing board states make him an imposing warlord to face in competitive play, with a whole lot of potential for grindy value and useful tech pieces that can heavily reward a skilled player.
Michael also found placement at the tournament. Ending up at 6th place, the list is still one of the strongest and grindiest control decks in the format, with an unfortunate Achilles heel to anything short and bearded. If Ethelhime didn't appear at the tournament, Michael would likely have had a better performance and a solid chance against the other top performers.
Regardless, Michael can pump out heavily protected board states that can be incredibly difficult for a lot of decks to try to remove, with plenty of hate pieces to protect it.
With EOR, Michael's Seraphim Control package was bolstered from tools borrowed from Castiel with Help From The Chaos Divine and Chaos Divine Reconnaissance, two fantastic value tools that can Help Michael to setup with significantly more consistently. Additionally, swapping to the Veil Of Condemnation allows Michael to tutor for both of these cards on veil flip, alongside Helios & Luna, Chaos Divine Lovers when needed.
The list that I personally brought to the tournament was Cold Brew - an Ethelhime list that utilises most of the strong pieces from the Frost Control package in conjunction with the control and engine tools found in the Alehouse archetype. The deck cuts out the Blastforge Engine, and focuses on a controlling gameplan. The deck also takes strong advantage of Majik Void Aurora; a criminally underrated hate card that can force nearly any deck in the game to jump through hoops.
The first ability protects your face down fortified cards, helping out a control list that could otherwise be vulnerable to explosive removal pieces like Pits Of The Outer Rim or against Mythic Beasts.
The second ability is the more interesting one, completely turning off any non-bounty tutors. With how many decks are reliant on tutoring for setup, kills, and card advantage, Aurora is an incredibly interesting tool for any deck that can take advantage of it.
With a wide open metagame, the Booster House Open was an incredibly fun event, and the first tournament to not be hosted by Future Lore Studios. A special thanks to Kevin and Dale from Capers for providing the space for the tournament! Legions at the Legions is truly a community driven effort and as always we as Legions players appreciate all of the support.